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Wizeman the Wicked

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Description

Wizeman sat upon his throne, idly toying with an ideya in one hand while pouring through his tomes in search of inspiration.
 A recent battle with the rebels had ended in failure; the plans for the new type ideya capture used in the battle were discarded upon the floor.
 There must be away to claim a final victory he mused, something they will not expect. More 2nd levels perhaps?
A tap at the door brought him back to reality.
‘Enter,’ he said, ‘and then stared in amazement as the guardmaren escorted a Visitor dressed in black and white, with a face shrouded beneath voluminous hood.
The light of his Ideya was strong, however there was another aura overlapping it. While it was similar to Ideya, there was a profound difference that unnerved him. But the Visitors stance indicated that he was not here to challenge him.
 ‘Lord Wizeman, my superiors have sent me here to offer an alliance. The guardmaren within the chamber burst out laughing. 
 Wizeman ally with Visitors? This was comedy gold!
 The Visitor glared at them, the aura of his Ideya of Courage wreathing him in red.
 ‘You second rate fools,’ he sneered and launched himself at them.
  Taken completely by surprise, the guards, a mix of 1st and 2nd level minions were smacked around until Wizeman began to lose patience.
 ‘Enough, ‘he roared, and the Visitor stopped and returned to his place before the throne.
‘As I said, I came here with offers of an alliance but not without bearing gifts.’ he said opening a case with a padded interior. Within it were Ideya, but they were smaller then the conventional types, and greater in number.
‘I give you the Ideyas of Vice and the Ideyas of Virtue,’ he crowed.
 Wizeman was intrigued.
‘What is the name of your order and how did you obtain these Ideya?’ he asked.
‘We are known as the Somnambulists; The Sleep Walkers.’ He explained,’ our order was formed long ago, and it was through countless trials, experiments and research upon Perfect Dreamers and Ideya that we were able to discover them.’
Wizeman smirked, ’ What this Visitor offered was intriguing, however he also sensed they these Somnambulists saw him as the one who held the keys to their own kingdom.
What he could accomplish if…
‘I wish to deliberate on all you have said, ‘he replied, ‘return on the morrow for my reply.’
                                                                                ***
Wizeman had spent the day examining the Ideya samples and was intrigued with the possibilities they contained.
There were ten Ideya of Vice; Wrath (Red ), Pride (Yellow) , Sloth (Blue), Envy (Green), Greed (Brown), Gluttony (Lavender), Deception (Black) ,Vanity (Orange), Lust (Magenta) and Impiety (White).
  These Ideya possess traits that Wizeman could tolerate, but then there were the others.
Serenity (Red), Honor (Yellow), Diligence (Blue), Benevolence (Green), Charity (Brown), Eschewal (Lavender), Truth (Black), Humility (Orange), Clarity (Magenta), and Piousness (White).

The power emanating from them nauseated him. However he felt that perhaps the qualities of these ideya could be tempered into something he could use. 
 He contained studying the Ideya, until sunset, when a knock at the door heralded the return of the Somnambulist, accompanied by two more from his order.
 ‘Greetings Lord Wizeman,’ he said bowing low, ‘as promised I have returned to hear your answer.’
 Wizeman stared at the Knight. What the Visitor did not know was that he had discovered the theft of several volumes from his library. He suspected that the techniques to extract Ideya of Vice and Virtue had lain within, and that those responsible for the theft of those secrets now stood before him.

 However he paused at striking them down, instead he would agree to their request, and create an alliance so binding, they would never have the power, nor will to brake away.

‘I accept,’ he replied, ‘now let us prepare for our future.’

Ever since the revelation of the Ideya of Vice and the Ideya of Virtue, and his alliance with the Somnambulists. Wizemans influence within the Dream Dimension has increased dramatically, his nightmaren have had more success capturing large amounts of Ideya, which Wizeman either uses to create more Nightmaren or consumes to increase his power.
  As such he has made a costume change. He now wears a mask, with a spied frill and a crown of black ivory studded with yellow gems. He has replaced his robes with armor forged from high grade Ideyium ( a metal formed by having powdered Ideya added to steel whilst it is still molten.)
 The chest plate is set with two shards of Ideya of Growth and an Ideya of Intelligence.
  Despite the increase in Ideya consumption, the power he gained was not enough to propel to true godhood.
Only by creating Nightmaren that could procreate and founding a religion in the Waking World to which Visitors would proscribe to has begun the lengthy process.

 
Power/Abilities:

Minions: Wizeman has command over a vast army of 1st, 2nd, and 3rd Level Nightmaren, as well as legions of Somnambulists. In order to protect his interests he can constantly teleport squads of warriors into a chosen area until his opponent are defeat or driven off.

Dark Magic: Wizeman has the ability to cast a variety of spells.

Hands of God:  Each of Wizemans hands has numerous abilities.

Black:  If Wizeman has Ideya, he can use this hand to either recreate any type of Nightmaren he has crafted in the past, or create something new and unique.  This hand can also compel any being it touches to only speak the truth. The Black Hand can also create dreamscapes in which Wizeman can deceive and entrap his opponents.

White:  This hand has the ability to corrupt anything it touches, bringing it under Wizemans control. It is also capable of ideya inversion, turning Courage into fear, Hope into desolation, Intelligence into Futility, Purity into Corruption and Growth into Decay.
The White Hand is linked to Brizacore, if it is damaged, Brizacore is summoned to attack. fav.me/d5wh633

Red: The Red hand has the ability to conjure a swirling cloud of vapor that causes the victim to experience their worst fears come to life. If can also unleash spray of fluid from its palm that causes the target to fly into an insane rage and attack the nearest being.
 If the Red hand suffers damage that renders it non functional, Shi'neari will be summoned to defend it. fav.me/d5tijwh

Green: This hand has more then a green thumb, possessing the ability to cause creatures and objects to grow to enormous size or engulf them within a spray of acid that will reduce them into a puddle of decaying matter.
If the Green Hand is is endangered, Zaulynda will rouse her self and teleport herself to its defence. fav.me/d5qlmo8

Blue: Wizeman will often use the power of the Blue Hand to reward minions with increased intelligence and increase their resilience. However, the blue can also unleash a wave of energy that causes the target to become lethargic and uncaring about anything.
 If the Blue hand is disabled, Uthion will be goaded to come to its defence. fav.me/d5oo3fd

Yellow: Wizeman can use the power of the Yellow can to psychically torment a victim filling them with pride before banishing that emotions and replacing it with despair. He will do this repeatedly until the victim suffers an emotional breakdown.
 If an opponent critically damages the Yellow Hand, Glanain will emerge from the earth to attack. 
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